Field Report: Session 27 // ---

The Archive intercepted a broadcast from 1934. Still looping.

We traced it to an order of monks whose core tenant was something most adventurers never achieve. When facing darkness, they aimed to make it uncomfortable first.

The monks, though strangely stoic, weren't solemn. They were cartoonish. They moved in odd ways. They smiled at things that shouldn't be smiled at. They waved happily at death and welcomed the abyss as a dance partner.

Their temples were celluloid.
Their rituals were musical numbers.
They believed despair is a kind of consent, and the best way to breach a contract with doom is to refuse to stop grinning.

This collection is for the ones who crack the joke at the wrong time. Whose anxiety during the session doesn't come from the dragon, but from the unhinged player who grins at the dragon and pulls out a collection of limericks they'd composed. The players whose character art has pie-cut eyes and too many teeth.

These artifacts are for the jesters.
For the ones who move wrong on purpose.
For the players who make the DM want to come up with creative new punishments.
Who stare into the darkness, expecting it to blink first.